Bioshock Infinite Burial at Sea Episode 2 Elizabeth Art
- For the removed content from BioShock, BioShock 2 and BioShock Infinite, see Removed Content.
Similar the main game BioShock Infinite, the two-role downloadable content Burying at Sea had a lot of content that was cut from the final version of the game, from concept art that did not make it past the drawing board to full storylines.
Contents
- ane Characters
- i.1 Elizabeth
- one.two Cyrus Gale
- 1.iii Cora Flannigan
- 1.four Early Splicers
- one.5 Grenade Launcher/RPG Splicer
- one.6 Jockey Splicer
- 1.7 Nitro Splicer
- 1.viii Law Enforcement
- 1.ix Little Sister
- i.x Rapture Citizen
- 1.eleven Suchong's Lab Assistant
- 1.12 Octopus
- 2 Mechanics and Gameplay Elements
- 2.one Alternate Elizabeth introduction for Burial at Sea - Episode 1
- 2.2 Removed Elements
- 2.2.ane Burying at Sea - Episode 1
- 2.2.two Burial at Sea - Episode 2
- iii Locations
- 3.i Unknown Bistro Expanse
- 3.two King Pawn & Scallop Spirits
- three.3 Market Street
- three.4 Seahorse Station
- 4 Objects
- 4.1 Audio Diaries
- 4.1.1 Burial at Sea - Episode ane
- 4.one.ii Burying at Bounding main - Episode ii
- 4.ii Air Grabber
- iv.3 Burying at Sea - Episode 2 Loading Screen
- iv.four Imprinting Studies
- iv.5 Posters & Signs
- 4.six Pneumo News Network
- 4.7 Pneumo Turrets
- 4.8 Noisemaker Bolt Ammo Box
- 4.nine Books
- four.10 Shirley Womack's Graffiti
- 4.1 Audio Diaries
- five References
Characters [ ]
Elizabeth [ ]
Elizabeth'southward five concepts.
Before Elizabeth'southward primary outfit was chosen, she had five dissimilar proposed variants which included an A-Line solar day glaze, an evening gown with formal gloves, a hooded cloak, and an outfit like to her final ensemble, only with a more revealing neckline. These proposals likewise showcased alternative shoes, accessories, and hairstyles.
In interviews prior to her playable debut, she was to retain her tear power that would take created a new feel for players apart from the stealth way implemented in the concluding game. For the sake of the plot, her tear abilities were removed from the concluding game and replaced with Plasmids.[ane]
Cyrus Gale [ ]
Cyrus Gale is a graphic symbol who was completely cut from Episode 2, along with his Audio Diary Operation Deep Dive. He was function of Ryan Security and was sent to Fontaine's on New year'due south Eve of 1958 to eliminate Atlas, his followers, and Elizabeth.
Cora Flannigan [ ]
The character Kay Flannigan from Burial at Sea - Episode ii was originally named Cora Flannigan. This is revealed by the fact that the file for her Audio Diary portrait is named AudioLog CoraFlannigan. It's worth noting that every other graphic symbol in Episode two has their correct proper noun in their portrait's file name.
Early on Splicers [ ]
Concept fine art of Splicer pattern.
Many unused Splicer model variants and props were proposed just removed or repurposed. This includes two more than female Splicer designs, weapons (with the likeness of Columbia weaponry), and attire.
One design presented a more professional-looking female person Splicer dressed in a blouse, belted skirt, and matching bolero jacket. The other would-be female person Splicer appears in evening attire. Her outfit consists of a black dress with a plunging neckline and bow item, a white fur shrug, a pearl necklace, and gloves.
Grenade Launcher/RPG Splicer [ ]
Concept for the Grenade Launcher Splicer.
Concept art exists for a Splicer enemy that would accept carried a grenade launcher or RPG with them. Similar other Splicers in Fontaine'due south this enemy would accept worn impromptu protective covering; in his case, armor attached from canvas metal. This unique enemy type did not appear anywhere in the game, but the model's blueprint is slightly like in advent to some of the male Splicers encountered in the store, admitting, more buff. In terms of their weapon choice, bulky physique, and utilise of armor, this proposed Splicer is like to the Beast Heavy Hitter enemy from BioShock Infinite.
Jockey Splicer [ ]
The finalized model.
The Jockey Splicer was an enemy who had consumed too much of the drinkable Plasmid Daze Jockey. The grapheme was alluded to by Booker DeWitt in Burial at Sea - Episode 1 and was supposed to be featured in Burial at Ocean - Episode ii, but was ultimately cut far along in the procedure for unknown reasons. It even had its ain grapheme completed model, which can be found in the game files, and drawing extravaganza, which can be seen in the Need to Know Theater motion picture Message Received, Ryan!. Unused audio files for Elizabeth has her refer to this Splicer as a "Jockey",[2] "Stupor Jockey",[three] "Shocker",[4] and a "Volter".[v]
Nitro Splicer [ ]
Unused audio files from Burying at Ocean - Episode one indicate that Nitro Splicers were intended to appear in the downloadable content taking identify in Rapture. Elizabeth would have alerted Booker DeWitt when a Nitro Splicer was spotted, past proverb something like to: "Accept care, it'southward Nitro…"[6]. The reason why the Nitro Splicer was not included in either episode is not known.
Law Enforcement [ ]
A slide in Gavin Goulden's "Change Is Skillful: The Importance of Iteration Within a Character Art Pipeline" GDC presentation shows a line-up of NPCs in Burial at Body of water. Among Splicers, the Big Daddy and Little Sister, a law officer (identical to the ones seen in Columbia) are shown,[vii] which reveals that police or security forces were intended to be encountered in the pre-war streets of Rapture. Concept art by Scott Sinclair likewise shows policemen stopping a crime on the streets of Rapture.[8] In the final game, no security forces are seen apart from Ryan Security. Others have claimed that officers would accept looked similar in appearance to the Ducky model from the original BioShock.[citation needed]
Trivial Sister [ ]
Alpha-footage for Burying at Sea - Episode i reveals that Booker would have seen the Little Sisters walk into the Piddling Wonders Educational Facility with their instructor, and be able to watch the little girls become about their business organisation, playing games or heedless, behind windows inside the facility.[9]
Rapture Citizen [ ]
In Alpha-footage for Burial at Sea - Episode 1, both male person and female citizens had at least 2 more than caput and model variations non seen in the final game. Some of the caput models were repurposed from BioShock Infinite. At least two variants tin can exist seen walking with a cane or a babe carriage.[9]
In early rendered screenshots of High Street, there is a model that wears a trench coat. This model could accept but been another model variation, a specific character model, or a precursor model of what would have become a Jockey Splicer.[10]
Suchong'southward Lab Assistant [ ]
Unused subtitles indicate that a lab assistant, maybe named Harlan, was supposed to be heard and possibly seen inside Dr. Suchong'due south Costless Dispensary after Elizabeth arrives. This assistant is heard berating and beating a Big Daddy that had gone "off the reservation" to travel to Fontaine'due south Section Store and kill Splicers. The idea for the drill was from this assistant and he was very aroused that his thought was being "killed" by Suchong because of this Big Daddy'south actions.[citation needed]
Octopus [ ]
An eight-armed octopus was seen on a Burying at Bounding main - Episode 1 pre-launch image of Elizabeth looking over the city of Rapture from the large windows on Market place Street,[11] and on the banner for Burial at Sea - Episode 2.[12] This octopus has yet not been seen in the final versions of the two episodes though the model is loaded into the engine at some betoken in Episode i.
The removed octopus.
The hidden octopus model loaded into the game.
Mechanics and Gameplay Elements [ ]
Alternate Elizabeth introduction for Burial at Sea - Episode one [ ]
A storyboard animatic was created for an early on version of Elizabeth's introduction scene in Burial at Bounding main - Episode 1, but it was not used.[13] In this version Booker starts off shaving in a mirror rather than being asleep. At that place is a knock on the door and a female figure enters. The adult female goes to the window and then sits on Booker's desk-bound. Upon sitting on the desk-bound she coyly picks upward a pack of cigarettes and takes ane. The woman leans forward to have the cigarette lit and her identity is revealed as Elizabeth. While this full sequence was not used, information technology was an important step in the development of the last version.
Shaving.
You lot are Booker DeWitt.
Knock at the door.
Classic Flick Noir pose.
Exercise you mind?
Got a light?
The reveal.
Removed Elements [ ]
Burying at Bounding main - Episode 1 [ ]
Many of the quest elements we know of that were removed from Episode i concern a quest to acquire parts for Elizabeth to make a Sky-Claw. This entails activating a security system, destroying a Pneumo Turret, locating a workbench with tools and obtaining sure parts. Equally a note, despite existence called a Sky-Hook, these files could be from a time period before the proper noun "Air Grabber" was used. A door that had been chained shut and the chains needed to exist removed with a tool, peradventure the Air Grabber. In one instance a door would be powered open by using the Radar Range, called the Microwave Gun in the files.[14] This seems very similar to the quest to larn Stupor Jockey in the last version. At one point while all the same in Rapture, Booker would take a cardinal from Elizabeth, but the circumstance for this is unknown, just information technology seems likely that Elizabeth stole this fundamental.[15] A new Plasmid was to be introduced in this episode called Chameleon [16] which allowed the actor to plow invisible much like Peeping Tom did in Episode 2. Upgrades for the Chameleon Plasmid allowed the player to practise double damage while invisible and the Shield to recharge.[17] The Bird'southward Eye Sniper Rifle could be brought to Rapture through a Tear at one bespeak simply was removed.[18] There are descriptions of six Gears not seen in Episode i; Brittle Bullets, Coat of Harms, Niggling Bang Theory, Make Soup, SoulTrap, and Urgent Care.[19]
The files also reference Elizabeth being able to open ii tears simultaneously. How this is achieved and when Elizabeth gains this ability is unknown, but it is possible she starts Episode 1 being able to practice this. The files also indicate that Elizabeth was to utilise Gear or accept Gear-like abilities. The first of these "GearLiz" listings is Winter Shield which patently was to requite Elizabeth protection from harm. The other is Table salt Toll Reduction, a possible indication that Elizabeth would take been using Plasmids or Vigors.[20] Given that the developers didn't want Elizabeth to "steal kills" from the player it seems probable that the utilise of Plasmids or Vigors would exist purely defensive in nature. These defensive actions on Elizabeth'south part practise fit in the early evolution of the grapheme when she would defend herself from an enemy by kick them if they tried to take hold of her.[21]
While about of the major plot points for Episode i seem to exist the same or at to the lowest degree highly like to the earlier version of the story at that place are some changes that have a profound impact. Firstly, the Booker in Episode ane is not a version of Comstock that fled to Rapture, but the aforementioned Booker DeWitt from the main game, demonstrated by Booker calling Plasmids "Vigors". Booker also uses the term "splicing" in a very natural way which would seem to indicate that he had been in Rapture for some time, possibly years.[22] Given the events of the final version of Episode 1 there is the possibility that the player is supposed to think that the Booker in Episode 1 is not the aforementioned Booker as in the main game and at that place is a reveal at some point almost this, similar to the one about "Booker" actually being a version of Comstock. The girl that Booker was hunting for was not named Sally, but is his daughter, Anna, who has been turned into a Little Sister.
It is unknown what Booker remembers and does not think in Episode 1, but there is no prove that he recognizes Elizabeth. The files also have a reference to the sequence near the end of the main game where Booker grabs Comstock in an endeavour to cease him from taking Anna through the Tear to Columbia.[23] When this sequence occurs in Episode 1 the file name "S_DEPT" showing that it takes place in Fontaine's Department Store and should be connected to the reveal about Booker in Episode 1 is the same character as in the master game. Given that Booker has Anna information technology can be surmised that he was successful in recovering his daughter from Comstock, but had forgotten about information technology. How Booker and Anna got to Rapture and why Booker was having memory problems was at least partially explained at this bespeak.
Burial at Sea - Episode 2 [ ]
Burial at Sea - Episode 2 was quite different early in development. While it nonetheless took place in Fontaine's Department Store the player was not playing as Elizabeth, but as Booker DeWitt from the main game. Booker'south name is not stated, only the grapheme speaks like Booker, calls a Plasmid a Vigor and has a daughter named Anna. Elizabeth's status in this early version of Episode 2 is never made clear. Her name is mentioned one time when Booker talks about a recording of Elizabeth. However "quest" lines spoken by Booker often use "we" and "u.s.a." indicating that there are two people. It seems a logical conclusion that Elizabeth is with Booker.[24]
In this early version of the story Fontaine'south Section store is still a prison, but there are no signs of Atlas being involved. At some betoken in the story, likely in Episode 1, Booker had battled a Large Daddy in his effort to rescue Anna but failed. Recovering from the loss Booker decides information technology was "time to exist smart" and lure the Big Daddy into a trap and defeat him. To lure the Big Daddy they demand to lure Anna with a recording of her favorite lullaby. Utilize of the lullaby has the secondary benefit of reminding Anna of her father. In addition to the song, a damaged jukebox must exist repaired - to practice both Booker must enter the stories Radio Department. Unfortunately, this surface area is protected by a microwave barrier. To go through this barrier Booker needs to larn the Chameleon Plasmid which he calls a Vigor. A code to open the jukebox to make the repairs must also be located in the Radio Department. A mannequin of a young girl completes the trap, which is set up in the Atrium of the shop. After the defeat of the Big Daddy, Booker discovers that a bomb has been armed inside a locked room, which must be located and disarmed.[25] The flop in question could be the ane that exploded at the Kashmir Restaurant and started the Rapture Civil War.
The file names for the Petty Sisters bespeak that Anna was to accept a purple clothes, with 2 versions of her head and face - one "clean", the other as a Little Sister. The Little Sister version was given blond pilus and reused for Emerge in both Episode i and Episode 2.
In addition to the early storyline information, in that location are references to quests for an particular that allows Elizabeth to open up to three tears at once. The phrasing indicates these are from a later on version of the story where Elizabeth is the main grapheme, but before the game mechanic of her using Tears had been removed in favor of Plasmids.[26] The bomb in question could be the ane that exploded at the Kashmir Restaurant and started the Rapture Ceremonious State of war.
Boosted files be that reference removed quests in Columbia from the terminal version of Episode ii. Apparently when Elizabeth went through the Tear she arrived some distance from Finkton, consequently forced to locate a crashed clomp and utilize it for transportation. Later completing her tasks in Finkton, Elizabeth would return to the barge.[27] Other cutting textile indicates searchable animal traps, cheese, and water ice cream as consumables,[28] whilst a waiter needed to exist followed to access a locker room[29]. At that place is a mechanic for Elizabeth to pick pockets in Episode 2, however there is little indication that this mechanic exists in the last version other than references within the game files.[thirty]
Another cut involves searching Andrew Ryan's "goons" to observe a security code to unlock the door to the aforementioned (cut) flop, or from Elizabeth's return to Rapture with the Lutece Particle.[31]
Locations [ ]
Unknown Bistro Surface area [ ]
A work in progress for a Bistro somewhere in Fontaine's Department Store. Information technology is unknown if this is a cut expanse or it changed profoundly as development progressed.
Male monarch Pawn & Scallop Spirits [ ]
Male monarch Pawn & Scallop Spirits.
Early concept art of an area that resembles Market Street shows a King Pawn shop located on the promenade. It'southward unclear if it was intended to be on the strip or if information technology'south only a placeholder for other stores. The same concept features a bar or liquor store called Scallop Spirits, which was later removed in exchange for Sinclair Spirits.
Market Street [ ]
According to Blastoff footage for Burial at Bounding main - Episode one, as opposed to the retail version of the DLC, Market Street and High Street were connected by glass tunnels instead of an lift. Through careful observation, the glass tunnels would take led to the lower portion of Loftier Street in which then the player would then proceed to take an elevator up. This lower portion tin be seen in the retail version of High Street in Burial at Sea - Episode ane.[9] [32]
Seahorse Station [ ]
Renamed Pavilion Station in the terminal game, the Seahorse Station would accept been a separate building all on its ain, with a tram schedule board. Concept art shows 2 designs, i pristine and one destroyed.
Objects [ ]
Audio Diaries [ ]
Burial at Sea - Episode ane [ ]
- Charlie Lydecker - Half-Ass
Burying at Sea - Episode 2 [ ]
- Cyrus Gale - Operation Deep Dive
Air Grabber [ ]
Concept fine art and audio files reveal that there was to be a scavenger chase for parts to create the Air Grabber, which would accept been created using makeshift items establish around Rapture, including the Pneumo Bots.
Burial at Sea - Episode ii Loading Screen [ ]
The loading screen as seen in-game (superlative) and the original loading screen (bottom).
The drawing of Elizabeth seen on the loading screen for Burial at Sea - Episode two had a unlike design than what is seen in the final game. Elizabeth seemingly had a dissimilar hairstyle. The original drawing was most likely used in the Paris sequence likewise.
Imprinting Studies [ ]
Concept fine art shows a third imprinting study involving a mannequin with a resemblance to Elizabeth, ii pigs with removable metal helmets with color that appears similar to the Big Daddies.[33]
Posters & Signs [ ]
A few posters and signs were made for Burial at Sea - Episode 2, which did non make it into the last version of the game, including:
"Flirt - Biscuits Lefèvre-Utile" sign for Paris.
"Muscat de Tunisie" sign for Paris.
"Lefèvre-Utile Petites Gaufrettes Vanille" sign for Paris.
"Mekka Sont Délicieuses" sign for Paris.
Four of these silhouette portraits were not used: Zachary Unhurt Comstock's, Jeremiah Fink's and the 2 meridian Columbians with no known proper name.
The La Poche du Temps menu (a airtight variant can be found in the Manta Ray Lounge, but the inside is never seen in-game).
Pneumo News Network [ ]
Partially unused texture files signal the "Pneumo Bots" moving forth the Pneumo Lines were to broadcast news, advertisements and possibly other content. The channel was named the Pneumo News Network. Early in development pneumo lines could exist found Marketplace Street and the Pneumo Bots would broadcast news as they moved along them.[34] [35] In the last version of Burying at Bounding main - Episode 1, these Pneumo Bots tin only be seen at Jet Postal stations and the screens only brandish static.[36]
Pneumo Turrets [ ]
According to alpha footage, concept art, cut dialogue, and objective lines, Pneumo Turrets running along the Pneumo Lines would have been present in Burial at Sea - Episode 1. They featured mounted guns continued to a camera that ran freely forth the Pneumo Lines. The role player had to knock off and scavenge one for its claw in guild to build an Air Grabber and progress through the department store. For that, the store's security had to exist activated to deploy the turrets.[nine]
in-game ad for the unused "Pneumo Turret".
Model render of the Pneumo Turret.
Noisemaker Commodities Ammo Box [ ]
The unused ammo box.
Much like the Tranquilizer and Gas Bolt, the Noisemaker Commodities was also given its ain ammo box. But since the Bolts are merely acquired by striking a blue pin while Lockpicking, the ammo box was left unused.
Books [ ]
The books with text.
A stack of books exists in the game files that were left unused. Two of the books are named while the 2 others accept no writing on them. One book is named Agony & Truth without an author and the other is named ¨Collected Papers¨ by Dr. Brigid Tenebaum. Tenenbaum's name is misspelled equally "Tenebaum", which could be why the volume was not used.
Shirley Womack's Graffiti [ ]
Graffiti made past the Splicer persona based on Shirley Womack tin can exist constitute in a changing room in the Menswear department of Fontaine'due south during Episode one and two additional were made only not used. The graffiti would have further showcased Shirley's obsession with a man named Ford Dundee and clarified that it was her who made the graffiti, with text reading "Marry Me Ford" and a heart and arrow with the letters "FD ten SW".
Ford Dundee ten Shirley Womack.
References [ ]
<references>
- ↑ How playing as Elizabeth changes BioShock Infinite on IGN
- ↑
vo_elizabeth_sees_individual_alphaVolter_81199.ogg - ↑
vo_elizabeth_sees_individual_alphaVolter_81196.ogg - ↑
vo_elizabeth_sees_individual_alphaVolter_81197.ogg - ↑
vo_elizabeth_sees_individual_alphaVolter_81198.ogg - ↑
vo_elizabeth_sees_individual_alphaGrenade_81223_1 - ↑ Change is Practiced by Gavin Goulden on GDC Vault
- ↑ Concept Art for Burial at Bounding main by Scott Sinclair.
- ↑ 9.0 nine.1 9.two 9.3 Alpha footage of Burying at Sea - Episode ane on YouTube
- ↑ Screenshot of the Artist'south Struggle storefront
- ↑ A pre-launch image of an early version of Market Street
- ↑ Burial at Sea - Episode 2's Banner
- ↑ Pete Paquette - Storyboard Animatic - Burial At Body of water Pt 1 - Liz Intro - Alternate On Vimeo
- ↑ DLCB_Arc_GenQuests_DEPT.INT INT_File_Excerpts
- ↑ DLCB_Arc_GenQuests_RAP.INT INT_File_Excerpts
- ↑ DLCB_Arc_Chameleon.INT INT_File_Excerpts
- ↑ DLCB_GlobalXItemDatabase.INT INT_File_Excerpts
- ↑ DLCB_Arc_TearPrefabs.INT INT_File_Excerpts
- ↑ DLCB_Arc_XGearComponents.INT INT_File_Excerpts
- ↑ DLCB_PreCoalescedItemAssets.INT INT_File_Excerpts
- ↑ Creating Bioshock Infinite's Elizabeth on Youtube
- ↑ S_DEPT_MainBldg_VO.INT INT_File_Excerpts
- ↑ S_DEPT_BabyDoor_geo.INT INT_File_Excerpts
- ↑ Burial at Body of water Episode two .INT file Excerpts INT_File_Excerpts
- ↑ Burial at Sea Episode 2 .INT file Excerpts INT_File_Excerpts
- ↑ DLCC_PreCoalescedItemAssets.INT INT_File_Excerpts
- ↑ DLCC_Arc_GenQuests_COL.INT INT_File_Excerpts
- ↑ DLCC_Arc_GenQuests_RAP.INT INT_File_Excerpts
- ↑ DLCC_Arc_XLootContainers.INT INT_File_Excerpts
- ↑ UserInterface.INT INT_File_Excerpts
- ↑ DLCC_Arc_GenQuests_RAP.INT INT_File_Excerpts
- ↑ Lower portion of High Street Partially modeled and walk-able
- ↑ Imprinting Study Concept Art for Burial at Sea - Episode 2 by Robb Waters
- ↑ Concept Fine art for Burial at Ocean past Scott Sinclair.
- ↑ An early version of Marketplace Street.
- ↑ File name PneumoTVStation_DIFF.png
Source: https://bioshock.fandom.com/wiki/Burial_at_Sea_Removed_Content
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